MClara Cattaneo's profile

S.T.F.U | UI Design

S.T.F.U (Ships That Fight Underground)
Experience 6-degrees-of-freedom as you customize and upgrade your ships in an immersive campaign or pulse-pounding multiplayer shooter experience.
About this project:
Over the course of seven months, I had the challenge of contributing to a substantial update for "S.T.F.U". My role primarily involved the redesign and modernization of the UI (Gameplay HUD, Menues, Popups, Overall graphic communication), Iconography redesign and screen flow user experience.

It was a collaborative effort, and I'm grateful to have played a part in enhancing the game for its audience.

Contractor. Mina Game Studio
Client. Little Orbit
HUD (Before / After)
Tech Tree (Before / After)
Iconography system sample. Each Ship model had its own Tech Tree (around 10 Individual Icons each). 
MODs system sample. There are 3 main MOD categories: Hull, Weapon and Utility.
Match End Screen (Different modes)
Log (Concept)
Market and Daily Quest (Concept)
S.T.F.U | UI Design
Published:

S.T.F.U | UI Design

Published: